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©2008-2009 ~dan1989
:icondan1989:

Artist's Comments

A New project i'm working on

Called DL-89 Hornet

the name and design was inspired from the F 18 Hornet
This design was a futuristic design for the F-18

Its a WIP soon to be textured

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:iconshoof:
Okay, this is something that I've been wondering about for a long time now. How do people get these really pretty soft gray-textured renders? What modeller do you use, how do you render, what specific settings?
:iconevilarcana:
Its a global illumination/Ambient Occlusion render. Ambient occlusion (google it) is a calculation of how much ambient light strikes a surface based on the surfaces around it...It usually makes a VERY good method of showing the geometry of an untextured model. I even use a texture baked ambient occlusion pass to help me shade the textures.

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Member: ~3d-club ~metalheads ~critiquecrusade

Hymn to Inanna: [link]
Inana Nin Me shar-ra-me-en Dingir Nu-mu-e-da-sa
Nin-e-gal-la Ki-ur-zu Mu-ngal Nam-mah-za Ga-am-dug
:iconevilarcana:
I like this model...very stylized...love the intakes around the fuselage...not too sure about the intakes on the wing engines though.

Also, there's a lot of flat/hard leading edges that makes the overall theme of the craft seem blocky and not aerodynamic...This is most apparent on the vertical stabs and the intakes on the side of the fuselage...

Lookin good though!

--
Member: ~3d-club ~metalheads ~critiquecrusade

Hymn to Inanna: [link]
Inana Nin Me shar-ra-me-en Dingir Nu-mu-e-da-sa
Nin-e-gal-la Ki-ur-zu Mu-ngal Nam-mah-za Ga-am-dug

Details

August 5, 2008
266 KB
266 KB
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